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ARToken by CAPPASITY

 

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Cappasity, being a well-trusted player in 3D digitizing and its applications for augmented and virtual reality (AR/VR), is announcing a crowdsale of ARToken (AR). The AR crowdsale will signify the start of the Decentralized AR/VR Ecosystem that enables easy AR/VR/3D content generation.

The sale period:

Phase 1: 28 days

Phase 2: 28 days

The amount of ARs available at the crowdsale:

capped by 7,000,000,000 AR

Phase 1 bonuses
– First $10M (TIER 1) – 10% Bonus
– Second $10M (TIER 2) – 5% Bonus
– Third $10M (TIER 3) – 0% Bonus

Phase 2 will have two tiers and bonus model will be as follows:
– First $10M (TIER 1) – 10% Bonus
– Second $10M (TIER 2) – 0% Bonus

Contribution size bonus:
–  $100K-$300K – 5%
–  >$300K – 10%

 

Augmented and virtual realities [AR/VR] have the potential to become a disruptive innovation that will change the business landscape across many industries. However, the lack of 3D content is a constraining factor that prevents the AR/VR’s massive expansion. So, the next wave of the AR/VR revolution will be driven by the content creators working together and contributing to the new ecosystem.

Marketplace: The content creator gets 85-95% from every deal that s/he makes on the Cappasity platform. ​The​ ​rest​ ​is​ ​held​ ​by​ ​the​ ​platform​ ​as​ ​a​ ​fee​. Business accounts: Cappasity using freemium business model for SMB. For Enterprise, Cappasity apply subscription-based pricing model – it can be either fixed price per SKU or unlimited plan.

What is already delivered:

• Free 3D digitizing software Easy 3D Scan® to create 3D Views – works with any camera

• 10x faster 3D content production-optimized for shooting of thousands SKUs

• 4x faster browsing from any type of device – proprietary 3D format

• Easy embedding – manual or API

• Compatibility with mobile and VR/AR devices

Cappasity is the first platform that leverages blockchain infrastructure to create, rent and sell 3D content. This approach ensures decentralized and trustless copyrights’ storage and exchange of creative content. Based on smart contract protocols and Ethereum blockchain, our decentralized platform is designed to empower users to protect and transfer their copyrights. Ecosystem participants will pay content makers for the right to use or rent their 3D models. The AR/VR/3D content marketplace and its mobile app will encourage 3D artists to create, rent and sell their products or to use them for personal purposes like demonstrating a 3D models portfolio or integrating them to AR/VR applications. Furthermore, the platform will provide with API and SDK to implement our technologies and community-developed tools as services and applications. In order to support active community members and developers with promising AR/VR software solutions, we will establish The Reward Fund for users and The AR/VR Innovation Fund.
Business model
Marketplace: The content creator gets 85-95% from every deal that s/he makes on the
Cappasity platform. ​The​ ​rest​ ​is​ ​held​ ​by​ ​the​ ​platform​ ​as​ ​a​ ​fee​. Business accounts:
Cappasity using freemium business model for SMB. For Enterprise, Cappasity apply
subscription-based pricing model – it can be either fixed price per SKU or unlimited plan.
Roadmap
Q4 2017: Cappasity platform starts accepting ARTokens for its services
Q1 2018: 3D hologram mobile capturing app and SDK, Pluginsfor Unity/UE
Q2 2018: Smart contract empowered content marketplace, Apple ARKit integration
Q3 2018: Free 3D avatarsscanner, Remeshing solution for AR/VR devices and 3D printing
Q4 2018: Decentralized 3D contentstorage, 3D capturing for real estate spaces
Q1 2019: Decentralized AR/VR/3D app marketplace, 3D capturing for drones, Fast mobile
photogrammerty, DecentralizedGPU photogrammetry solution

3D imaging company Cappasity will launch a blockchain for AR/VR content with a $50 million token crowdsale scheduled to begin on Oct. 25.

In Cappasity’s ecosystem, content creators would earn ARTokens (ARTs) for making 3D content and selling or renting their products to developers and businesses for AR/VR experierences.

Read more on White Paper…

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